# Beginning

Introducing the Official Action White Paper

The present White Paper is dedicated to the Action game project. In it, we will try to provide complete information about this game project, as well as brief information about Myriad Studio, its activities, goals and missions.

This documentation contains a number of terms and definitions the meaning and interpretation of which can be found in the [User Agreement](https://action.formacar.io/documentation/user_agreement/).


# Myriad Studio

A true car lover can only truly appreciate and feel the passion that Action evokes in drivers. We are set to redefine and challenge the status quo of what's possible in the automotive industry by introducing Action. **It is the purest expression of who we are.**

**Together, we will create a future of unlimited opportunities.**


# Project Description

**Action** is a large-scale Free-to-Play entertainment project in the developing GameFi industry built on a principle known as Way-to-Win, permeating the virtual and the real world of car enthusiasts and owners all around the globe.

It is a flagship racing game product developed by Myriad Studio with Web2 and Web3 technologies, comprising three complementary sections:

* **CryptoRace** is a classic racing sim game featuring unique car racing and tuning mechanics that enable players to participate in events, missions, races and tournaments.
* **AutoVerse** is an open virtual realm of car racing complete with its own developed economic system.

All players, from amateurs to diehard car fans, will find something different in the game, from immersive sim experiences to completing shared tasks in the real world and exploring the open-world environment of the game.

**Way-to-Win** is our principle of interacting with the player. The game allows users to freely explore the features of its environment, hone skills and enjoy the gameplay. If they wish, players can take advantage of the GameFi component, learn how to use the blockchain, and find their own tactics and strategies allowing them to monetize their accumulated experience.

This project is equally interesting to the crypto community, as it has significant growth potential – both through its early access stages and later on, as various crypto mechanics get implemented.

With nine years of experience behind them, the project team guarantees successful implementation of all planned features. It is crucial for us to take our project to a fundamentally new level, to show the community that blockchain games can be executed with great finesse and due attention to detail. To this end, we will be using our cutting-edge know-hows in the field of Augmented Reality (AR) and 3D. High-quality, richly detailed, yet mobile-friendly graphics will enable players to enjoy accessible gameplay without needing a PC.

The game will let every use live their wildest ideas and fantasies:

1. A wide selection of cars offered in a variety of classes with different technical specifications. Players can upgrade their cars by installing new parts and components, potentially changing such parameters as acceleration, speed, and handling.
2. Extensive car customization options, including tuning, wheels, decals, and painting, will allow advanced players to elevate their cars above the crowd.
3. The player’s driving skill level and racing performance affect their rating and driver status.
4. A variety of racetracks, some of them inspired by real-world locations and others generated from scratch by AI, supply the players with limitless opportunities for gameplay enjoyment.&#x20;
5. Planned game modes: Circuit, Sprint, Drift, Freeride, and other racing modes.
6. Linking a Crypto account to the game’s Smart account will enable users to manage their Crypto assets.
7. Unlocking GameFi features can be done easily with the help of the appropriate in-game currency and NFTs, no hassle.
8. Players can participate in marketplace transactions by generating supply and demand for upgraded NFTs.
9. Acquisition of infrastructure (gas stations, car repair shops, racetracks, etc.).
10. Players can outsource their racing skills to others for a fee.
11. Players can organize their own teams and guilds and engage in social communication.

All of the above is just a small fraction of the features that the project can deliver to its user base.


# Roadmap

## Technical Roadmap

Our technical roadmap consists of the following development milestones:

* [x] **Alpha:** 100% complete, released on Dec 2022
* [x] **Pre-Beta:** 100% complete, released on May 2023
* [x] **Beta:** 100% complete, released on Feb 2024
* [ ] **Final Release**: 50% complete, to be released in Q1 2026

### Action Alpha

An MVP that launched the game with limited access exclusively for 10K NFT Pass holders. Utility: the ability for all participants to earn token rewards through gameplay.

#### **Implemented mechanics:**

* A variety of 4 game modes
* Assortment of 6 sports cars
* A large selection of tuning kits

#### **Implemented Crypto Architecture:**

* Crypto Accounts for players to receive rewards
* Blockchain-based accounting for race results

**To-Do:** continue to test the game mechanics, identify and fix bugs, conduct marketing campaigns, expand the community and partnership network.

### **Action Pre-Beta**

An interim release used to complete the work leading up to the next major version of the game. Available as Free-to-Play in stores, featuring new content and several technical updates.

#### **Implemented mechanics:**

* New vehicle added
* Wide assortment of parts for car tuning and customization
* An expanded player progress system&#x20;
* Bonus ticket system for FCG earnings
* Retention mechanics

**To-Do**: Continue testing game mechanics, identify and eliminate bugs, test marketing campaigns, expand community and partnership network.

### Action Beta

A major release featuring the launch of a sustainable economy and player monetization based on individual skill and performance. Game progress is permanently restored.

#### **Implemented mechanics:**

* The selection of 11 different sports cars
* Upgrade system for leveling vehicles up
* The division of the game into Free2Play and Crypto sectors
* FCG token earnings for Crypto Car holders
* NFT Marketplace & FCG Swap release


# Game Guides


# Game Account

<p align="center">Download the game on <a href="https://app.adjust.com/1asx6mid?adgroup=guide"><strong>GOOGLE PLAY</strong></a> <strong>and</strong> <a href="https://app.adjust.com/1aiy4taq?adgroup=guide"><strong>APP STORE</strong></a>​</p>

On your first launch, create an account using your email or Google/Apple login. Please note that **Guest mode does not save your progress permanently** — your data is only stored during the active game session. The session ends if you delete the app, log out, or in case of technical issues.

To avoid losing your data and to get full access to all game mechanics, make sure to complete a full registration (link your email, Google, or Apple account).

After registering, complete a few quick steps to enter the game:

* Choose your character (does not affect gameplay)
* Finish a short tutorial
* Pick your starter car, paying attention to its stats

<figure><img src="/files/54QPHQOT6YLmzXdrXypi" alt="" width="563"><figcaption></figcaption></figure>

Congrats! You’ve just begun your journey into the world of **Action**.


# Lootboxes, Marketplace and Store

The game offers a variety of options for purchasing cars and other in-game items. To access these options, players can find specific tabs in the top menu bar, including Lootboxes, Marketplace, and Store.

*Please note that each <mark style="color:purple;">Crypto</mark> item is marked with a corresponding tag. If an item does not have a tag, then it belongs to the Free-to-Play category.*

<figure><img src="/files/qoUSRKWuTzal1qNSHXLw" alt=""><figcaption><p><strong>The division of the items into Free-to-Play and </strong><mark style="color:purple;"><strong>Crypto</strong></mark></p></figcaption></figure>

## Lootboxes

There are two types of lootboxes available: Standard and Seasonal ones. The reward pool for the latter is different and varies depending on the current season of the game. As a result, certain content can only be acquired during the active season associated with it.

*By purchasing a lootbox for FCM, you will receive Free-to-Play rewards. Similarly, buying a lootbox for <mark style="color:green;">**FCC**</mark>* *will give you rewards from the <mark style="color:purple;">**Crypto**</mark>* *item category.*

<figure><img src="/files/3AXy5Vb4dNJQegbPGklR" alt=""><figcaption></figcaption></figure>

## Marketplace (<mark style="color:purple;">Crypto Only</mark>)

Players have access to a secondary market within the game, where they can trade cars and tuning details. They can list their <mark style="color:purple;">**Crypto**</mark> cars for sale or purchase <mark style="color:purple;">**Crypto**</mark> items they are interested in from other players without leaving the application.

*The purchased tuning part can only be used on the car to which it is attached, it cannot be used on any car.*

### Purchase

1. To buy an item, open the tab with the marketplace icon in the upper panel

<figure><img src="/files/U3ZA7FyT5O916djm2rir" alt="" width="563"><figcaption></figcaption></figure>

2. Select the item you would like and press the price button. A window will open where you can view the details of the vehicle and the installed modifications

<figure><img src="/files/GWsuKFaBv2UF4sM8RxNz" alt=""><figcaption></figcaption></figure>

3. Confirm the purchase. After the transaction is completed, the item will be sent to your account, and the purchase amount will be deducted from the balance.

### Sale

1. Make sure that the item is not in active use (a car for races or a tuning part installed on the car)

* If you sell an item linked to a car, then this car is blocked for racing and cannot be sold
* If you sell a car, then the items linked to the car will be deleted if they were used earlier
* If you sell a car and you have its tuning details that were opened in excess of the required 14 and were not used, then compensation is given for them

2. In the marketplace tab, press the **LIST ON SALE** button and select the category that interests you

<figure><img src="/files/ybmk34oPYW25mwdraKDJ" alt="" width="563"><figcaption></figcaption></figure>

3. Select the item that you want to sell from the list

<figure><img src="/files/im35pmgWxnELDCjijNXz" alt="" width="563"><figcaption></figcaption></figure>

4. Specify the time that the item will be available for sale on the marketplace, as well as its price. The commission fee charged to the buyer will be included in the specified amount.

<figure><img src="/files/b0oejtW8MeePEjpVNfOQ" alt="" width="563"><figcaption></figcaption></figure>

5. Make sure that the item is up for sale and displayed in the main window of the marketplace. You can cancel the sale of an item by pushing the button to the left of **LIST ON SALE** and selecting the lot you want to cancel.

<figure><img src="/files/90OAJAlEy0xn4r4yKGO5" alt="" width="563"><figcaption></figcaption></figure>

### Store (F2P and <mark style="color:purple;">Crypto</mark>)

By opening the fourth tab on the top panel, you can access the in-game store. Here, you can purchase starter cars, upgrade parts, and paints. The product amount is limited and updated every 24 hours.

*Free-to-Play items can only be used for F2P cars, <mark style="color:purple;">**Crypto**</mark> items can only be used for <mark style="color:purple;">**Crypto**</mark> cars.*

<figure><img src="/files/NEVoMn5rIHRO0Zdwm6Ow" alt=""><figcaption></figcaption></figure>

Great! You have now familiarized yourself with the basics of buying and selling items, and are now ready to study the following materials.


# Upgrade, Tuning and Customization

Explore the car control interface. Here you’ll find several interaction options that affect both the visuals and the technical performance through upgrades.

<figure><img src="/files/c6wjCiOQi1BhwMuhPGfq" alt="" width="563"><figcaption></figcaption></figure>

### Upgrade

The first mechanics on this tab affect the technical characteristics of the car. By upgrading the car, its level (up to 5) and performance (speed, acceleration, handling) can be increased.

1. To level up, you need to collect all the missing parts for each engine, transmission and suspension of the car. Once you have collected all the items, click on the part you want to see the progress for

<figure><img src="/files/62UGwLBUMihXap3xL2LO" alt="" width="563"><figcaption></figcaption></figure>

2. You can obtain spare parts from lootboxes or purchase them in the store. Once you have collected all the necessary parts, click on the icons to confirm installation
3. After the engine, transmission, and suspension have all been equipped with spare parts, the vehicle can be upgraded to a new level.

### Car Maintenance

When cars are used in races, they become more and more worn down. If the car's indicator reaches 0, it can no longer be used in races and must be repaired. The cost of maintaining the car will depend on how badly it is damaged. *<mark style="color:blue;">Doesn't apply to the Custom Race game mode!</mark>*

*The technical condition of a car can affect the chances of receiving awards after races. If a car is in poor condition, the rewards will likely be lower.*

<figure><img src="/files/xz0965o3MCu0T9pd6HBj" alt="" width="563"><figcaption></figcaption></figure>

### Trade-In

A system for exchanging old cars for a new one in better technical condition. By completing the transaction, two cars are destroyed permanently for the exchange, and the player receives the new car as their property. There is no trade-in fee.

* Only cars of the same category can be exchanged (two <mark style="color:purple;">Crypto</mark> cars or two F2P ones)
* Only cars with technical condition of <100 can be exchanged
* The car selected for the race cannot be used for exchange
* When exchanging a car that has tuning details that were opened in excess of the 14 mandatory ones in the tuning kit that were not used, then compensation is given for them
* As a result of the trade, the player will receive a car with an average star rating based on the two cars given (eg. 1\* + 3\* cars will give a &#x32;*\** car)

<figure><img src="/files/e5ld8nqYGWG1gOta1m28" alt="" width="563"><figcaption></figcaption></figure>

### Tuning

This is the process of customizing a car by installing various parts or complete tuning kits. Tuning doesn't change the car's specifications but provides different bonuses in gameplay. Here are some of its types:

* Increased vehicle maintenance level
* Repainting the car without using paint and tuning without blueprints
* Ability to receive spare parts, tuning blueprints, and F2P currency for winning races
* Option to preserve the car’s maintenance level after a race victory

Each car is equipped with its own unique tuning kits. Racers can not only install full kits with basic bonuses but also enhance these bonuses by obtaining and installing individual tuning parts of varying rarity, each of which generates a random bonus within set parameters.

<mark style="color:purple;">Crypto</mark> tuning blueprints can only be obtained from lootboxes or by purchasing them on the marketplace. F2P tuning blueprints can be obtained from lootboxes or daily rewards.

1. To unlock the tuning kit, select a package that you are interested in

<figure><img src="/files/WKUwU4Navn8ObVFrdoiu" alt="" width="563"><figcaption></figcaption></figure>

2. Press **TUNING BLUEPRINTS** in the upper right corner

<figure><img src="/files/AVa34HC69JbFJyWP5qd6" alt="" width="563"><figcaption></figcaption></figure>

3. You will need to have 14 tuning blueprints in order to unlock it. Please make sure that you have the correct number of blueprints and unlock the kit by clicking on **CREATE**

<figure><img src="/files/IVypCNT8vj1vp3K5mS0V" alt=""><figcaption></figcaption></figure>

4. After the required number of details have been unlocked, the kit will become available. Please note that this is not a limitation on the set, and you can continue to unlock new details, thereby increasing your options for customizing your car
5. In order to make changes to the vehicle, select the components of the machine that you want to alter and replace them with those that are listed in the options.

<figure><img src="/files/moxdJb5qhICbWd9In0TU" alt="" width="563"><figcaption></figcaption></figure>

### Painting

Use paints to customize the look of your car. There are three types of paints: common, rare, and unique. Each one has its own distinct style — from matte to glossy, carbon, and more.

<figure><img src="/files/IOf9rNdLBU4wMe2oOtVc" alt="" width="563"><figcaption></figcaption></figure>

You also have the option to use the mix function, which lets you create one of the three colors with the same rarity level or higher. The exact color of the resulting paint is random.

#### Varieties of combinations:&#x20;

* 3 <mark style="color:green;">Common</mark> paints — <mark style="color:blue;">Rare</mark>
* 3 <mark style="color:blue;">Rare</mark> paints — <mark style="color:orange;">Unique</mark>
* 3 <mark style="color:orange;">Unique</mark> paints — <mark style="color:orange;">Unique</mark>
* 1 <mark style="color:green;">Common</mark> + 1 <mark style="color:blue;">Rare</mark> + 1 <mark style="color:orange;">Unique</mark> = 1 <mark style="color:green;">Common</mark>&#x20;

<figure><img src="/files/xKya73IpSdKeXfDR3515" alt="" width="563"><figcaption></figcaption></figure>

### Decals

These are decals that you can apply to your car’s body. The game features 13 different sticker categories and over 1,000 unique elements. All stickers are **free** and can be applied to existing cars (up to 50 stickers per car). This lets players customize their rides in tons of different ways and create truly unique looks.

<figure><img src="/files/SSaxemuNq1bmoBCvGWAq" alt="" width="563"><figcaption></figcaption></figure>

Now you know all about the mechanics behind the Action garage, and you can always consult this article for guidance on following the instructions. Next, let's move on to the next topic!


# Rewards, Challenges and Gameplay

The game offers two types of quests: daily and weekly. By completing them, players can earn rewards in the form of FCC currency for the Crypto section and FCM for the Free-to-Play section.

<figure><img src="/files/0Mxn8ti5j2XCn49Ppydt" alt=""><figcaption><p><strong>Tasks are completed only using </strong><mark style="color:purple;"><strong>Crypto</strong></mark><strong> cars!</strong></p></figcaption></figure>

The game also has a reward system based on daily log in. If you log into the game for 28 consecutive days, you will receive various rewards, including FCM, spare parts, blueprints and paints. However, if you skip playing for at least one day, the progress you have made will be lost.

<figure><img src="/files/78jsmE4lz5HgrVbtnOxv" alt="" width="563"><figcaption></figcaption></figure>

### Game Modes

**Drift** is a two-player mode where the main goal is to keep your car drifting under control for as long as possible.

* The longer you stay in a drift and the sharper the angle, the higher your multiplier and score become
* The maximum multiplier is **x5**
* If your car crashes into an object, the multiplier resets
* The multiplier also goes down when the player is not drifting
* The winner is the player with the highest score at the end of the race.<br>

**Circuit** is a race mode where players compete over several laps.\
The goal is to be the first to cross the finish line on the final lap.

**Sprint** is a race mode where players must get from point A to point B as fast as possible.

* For both of these modes, the number of players in a race ranges from **4 to 8**, depending on the selected track.<br>

**Freeride** is a game mode that allows players to freely ride on all available tracks. It is designed for practicing skills, learning tracks, and testing cars.

* This mode does not provide any rewards for completing races
* Time spent in the race is not limited
* The number of players in game is 1

### Racetracks

The game features 5 main tracks, along with their variations. In total, players can choose from **14** different track layouts. Each map has its own unique look and design, giving players a wide variety of racing experiences. Test your driving skills under the bright sun surrounded by Asian-inspired scenery, on a professional racetrack, or even on the deck of an aircraft carrier.

### Rewards

Upon completion of the race, riders receive account experience and rewards based on the car they used.

* For races on <mark style="color:purple;">Crypto</mark> cars, players will receive rewards in the form of <mark style="color:purple;">FCG</mark> or FCM tickets
* For races on F2P cars, players will receive rewards in the form of FCM tickets

<figure><img src="/files/1EBmtfeN8HhdqJZCETHC" alt="" width="563"><figcaption><p><strong>Ticket section in the main menu</strong></p></figcaption></figure>

Now you know how to participate in the Action monetization system. Please move to the latest section to learn about the mechanics of exchanging <mark style="color:purple;">FCG</mark> token and currency conversion within the game.


# Tokens. How to exchange FCG

There are three types of currency in the game: FCM, <mark style="color:green;">FCC</mark>, and <mark style="color:purple;">FCG</mark>. You can read more about each of these currencies in the [Whitepaper](https://whitepaper.formacar.io/formacar-action/crypto-assets).

In order to begin interacting with the <mark style="color:purple;">Crypto</mark> aspect of the game, the player will need to purchase their first <mark style="color:purple;">Crypto</mark> car. To do so, they will need <mark style="color:green;">FCC</mark> currency. It can be obtained by converting FCG tokens, which are previously purchased on the SWAP platform.&#x20;

*<mark style="color:red;">**Attention!**</mark>* In the game you can find the way to purchase <mark style="color:purple;">FCG</mark> tokens through the Play Store but the best price offer is always on SWAP.

1. Go to [action.myriadstudio.com](https://action.myriadstudio.com/), open SWAP page and enter your game account's Email address in the designated field. Check your Email and confirm the authorization by entering the code.
2. In the new page, look at the interface and then click the **Connect Wallet** button to choose one of available wallets.

<figure><img src="/files/FefL6qLh6zizAWbXuDEz" alt="" width="375"><figcaption></figcaption></figure>

3. Confirm the connection process and then go to your profile by clicking on the corresponding icon in the top right corner and then click **Set Owner Wallet**. In the new page, push the **Set Owner** button to get it linked with your game account. Then, press the **CONNECT WALLET** button, read and sign User Agreement if you agree with it and ready to confirm the operation.

<figure><img src="/files/FMLF6CalWvc000mSPgjr" alt=""><figcaption></figcaption></figure>

<mark style="color:$info;">This system performs security balance functions for the owner of the gaming account in terms of deposits and withdrawals. Thus, providing protection against unauthorized access and asset management solely by the owner.</mark>

4. In the main menu, enter the desired FCG amount for the purchase in the lower field. Click the **Approve USDT** button, confirm the transaction in your wallet and then click **Deposit**, confirming the transaction again.

Great! Within a short time, the balance will be updated and topped up with the amount of <mark style="color:purple;">FCG</mark> that you purchased. The transaction history is displayed in the corresponding window.

<figure><img src="/files/PdbRpqSykoDS0MLQzlim" alt="" width="563"><figcaption></figcaption></figure>

When you have <mark style="color:purple;">**FCG**</mark> then it's available to purchase your first supercar in the store or try to obtain it by opening a lootbox! This completes the materials for getting familiar with the game's mechanics. Welcome to the universe of Action!

* You can learn more about the project and game in the [Whitepaper](https://whitepaper.formacar.io)
* Contact the project support if any questions in [Telegram ](https://t.me/formacar_crypto_manager)or on [Discord](https://discorg.gg/formacarcrypto)


# CryptoRace Section

The project envisions creating an exciting and dynamic 3D racing simulator offering a variety of GameFi-powered game activities for all fans of virtual racing.

The metagame of this Section consists of a number of elements that determine and factor in gameplay results. These include the game environment, game activities, in-game items, consumables, resources, crafting mechanics, economic system, randomization, in-game experience, and player progression.


# Game Environment

<figure><img src="/files/gzZPTPjsArjN2tupUapf" alt=""><figcaption><p>Action Game Environment</p></figcaption></figure>

The game offers a number of playing areas with specific racing rules that will fit beginners and experienced racing enthusiasts alike.

### **Circuit**

* A timed race held on various looped tracks with a predetermined number of laps
* Attended by up to 8 participants starting simultaneously
* The estimated track completion time is around 3–4 minutes
* Collisions do not inflict damage on the car, instead just slowing it down
* Leaving the track extends the completion time by the time it takes for the car to get back on track

### **Sprint**

* A race from point A to point B held on various tracks. The race can be single, double (with a reverse run) and in a straight line
* Attended by up to 8 participants starting simultaneously
* The estimated track completion time is around 3–4 minutes
* Collisions do not inflict damage on the car, instead just slowing it down
* Leaving the track extends the completion time by the time it takes for the car to get back on track
* Street racing is scheduled for implementation in the future iterations of the game. Road traffic, speed cameras and traffic lights will be added to tracks
* Road traffic adds difficulty by introducing dynamic obstacles
* Speed cameras issue “fines” that are automatically deducted from the player’s completion money
* Traffic lights also house speed cameras on them, furthermore, they introduce cross traffic. Players colliding with the cross traffic have their cars reset at the beginning of the intersection, costing them time

### **Drift**

The goal of this game mode is to keep your car in a controlled drift for as long as possible. Players earn in-game currency and experience based on how long their drift attempt was, how spectacular the drift angle was and how many successful drift attempts were made.

This is calculated as follows:

* Base Bonus Х for when the player begins drifting for the first time.
* Drift Point Gauge: a gauge of values (for example, 0-Y-Y1-Y2-Y3) that gradually becomes filled with multipliers as the game progresses. The multipliers depend on moving speed and angle. As the gauge becomes filled, these changes can be shown to the player in real time.
* Point Multiplier: a multiplier applied to the Base Bonus depending on the biggest threshold crossed on the Point Gauge. Each checkpoint has a multiplier associated with it that gets applied to the Base Bonus.

### **Free Mode (Freeride)**

**Free Ride (Freeride)** is a mode that lets players freely drive on any of the tracks available in the game.\
The whole idea of the mode is simply to cruise around, test vehicles, and improve driving skills.

In development:

* Future freeride locations may include a stretch of countryside road, a village or a city block, an abandoned factory, or a natural area with forests, fields, and dirt roads
* The core concept of such a track is to fill it with lots of interesting spots that players can discover and pass through in a fun and exciting way. For example, it could be a streetlight surrounded by a frozen pond that you can drift around, a series of ramps, or a tricky downhill slope in an open field where everyone keeps getting stuck, and so on
* The track is limited by the number of players who can be on it at the same time. There is **no time limit** for how long players can stay on the track

As an additional way to motivate players to take part in freeride-style gameplay, bonuses can be placed in hard-to-reach locations across these tracks. Future updates may even require player cooperation to reach some of them.


# In-Game Activities

<figure><img src="/files/s5IfaJEC67TcMXH3dAnW" alt=""><figcaption><p>Formacar Action Tasks</p></figcaption></figure>

Players can participate in various competitions within their game zones. These activities are divided into:

**Single Races** are one-player races focused on:

* learning the gameplay
* testing and polishing skills
* account leveling and rewards earning<br>

**Custom Game** is a competitive mode where multiple players race for victory and rewards on a single track in the same lobby. Players are free to create matches with their own rules, invite friends, or compete against other players.

* creation of private and public lobbies
* availability of all the game modes and racetracks&#x20;
* fees and rewards in the form of FCM or FCG<br>

**Tournaments** are the game's competitive environment for racers, represented by both small and large in-game events. They are similar to Custom Games, but on a much larger scale, with expanded functionality and prize pools.

Tournament features are available both inside the game client alongside other activities and in the official Crypto section of the project, where players can find full event details and register or track the tournament status.

Logically, tournaments are divided into stages, the number of which is defined during event creation based on specific criteria (for example, the number of participants and the prize pool).\
For instance: two stages — a semi-final and a final.

There are two main tournament systems:

* **Olympic System.** A certain percentage of players is eliminated after each stage. Each stage is played independently, and previous results do not carry over to the next one
* **Points System.** After each stage, players earn points based on their race results. These points form the overall event leaderboard, with participants ranked from highest to lowest

On the website, players are able to do multiple actions:

* View the status of **active, completed, and upcoming tournaments**, along with full descriptions and entry conditions
* Register for a tournament. Review the upcoming event, its requirements, and the prize pool. After, sign up by completing a few simple steps and meeting any entry requirements
* Claim rewards

What the prize pool can include:

* In-game currencies: FCM, FCC, and FCG
* *(In development)* In-game items such as tuning blueprints, paints, and more
* Additional rewards and sponsor prizes

Possible entry requirements:

* Entry fee (in FCM, FCC, and/or FCG)
* Minimum car star rating
* Specific car brand
* Minimum profile level
* Minimum / maximum account balance (FCM, FCC, and/or FCG)

After a tournament ends, results are calculated, participants are ranked, and rewards are distributed according to a predefined prize structure. Each tournament may have a different reward distribution, depending on the organizers.

**Quests and Challenges** (in development) are a set of tasks with varying difficulty designed to diversify gameplay, introduce new challenges, and offer exclusive rewards. There are Daily and Weekly quests that differ in rewards, difficulty, and completion mechanics.

**Bonuses** (in development) are special rewards given out by the project administration to players for active participation and contribution to the project’s development.


# Account

<figure><img src="/files/SmWvmkPf2RcYJqlgUY5N" alt=""><figcaption><p>Action Account</p></figcaption></figure>

The game offers several ways or levels of interaction with the user, depending on their preference:

#### Guest Mode

Guest Mode is activated when the player selects it during the first launch of the game client. The system assigns a server session ID to the game session, allowing the player to access it from their device.

Guest Mode allows the user to:

* Interact with the F2P game mechanics in the client.
* Make purchases via Google Pay and Apple Pay.
* Participate in Quick Race and Custom Game.
* Store game experience, progress, and purchases locally on the device.

**IMPORTANT:** Guest Mode is recommended only for exploring the game, as losing the device, deleting the game, or performing a full game rebuild may result in complete loss of progress and data with no recovery possible. To avoid this, the administration strongly recommends registering using an email and/or Apple/Google game ID.

#### **User Account (Game Account)**

A user account is created when a player registers by linking their email and/or Apple/Google game ID.\
The system assigns a server game ID and creates a virtual Smart Account for managing crypto assets.

A User Account allows the player to:

* Do everything available in Guest Mode.
* Access game mechanics related to project tokens and in-game crypto assets.
* Store all user progress and achievements on game servers.
* Securely store crypto asset data on the project’s smart contracts.
* Log in without losing progress using the linked identifiers.
* Access the website [action.myriadgames.studio](https://action.myriadgames.studio) and use features available for authorized users.

**IMPORTANT:** Users must personally ensure the security of login information and access data required for authentication and transactions, including access to devices and email accounts used for registration. The administration recommends using an additional wallet management system for extra security and to prevent loss of control over in-game crypto assets.

#### **Smart Account**

A Smart Account is a virtual crypto account automatically created by the system after the user registers. It allows the player, once linked via a crypto wallet and personal public address, to interact with certain crypto services on [action.myriadgames.studio](https://action.myriadgames.studio).

A Smart Account allows the user to:

* Do everything available with a registered User Account.
* Safely conduct crypto transactions.
* Use the SWAP service for exchanging game tokens at favorable rates.
* Use the NFT SWAP service for NFT exchanges.
* Participate in special online activities on [action.myriadgames.studio](https://action.myriadgames.studio), including Quests & Challenges, Airdrops, Bonuses, and more.

**IMPORTANT:** Users are responsible for taking their own measures to securely store information about their private key addresses, including when choosing and using crypto wallets that provide access to their Smart Account for platform authentication and transaction execution.

The storage of Private Keys for managing Smart Contracts is carried out using a 1024-bit RSA key encryption system. This encryption method adds a layer of protection against unauthorized access to Smart Contracts and ensures the confidentiality of the employees and administrators’ Private Addresses. Linking a personal crypto account fully protects the player from unauthorized deposits or withdrawals of crypto assets from the Smart Account without the user’s consent.

* The Smart Account can be accessed through the game app or the website using the linked Web3 account.
* To deposit or withdraw crypto assets, users must link the public address of their crypto account to the Smart Account, following the provided instructions.
* The game does not store the private address of the player’s crypto account linked to their Smart Account.


# In-Game Items

In CryptoRace mode, all in-game items and entities possess certain unique properties and functionality, can affect various parameters and unlock new opportunities for the Players.

Free-to-Play (F2P) and Crypto functions of the in-game items and entities:

**F2P** are items and entities accessible to all players. They can be purchased for an in-game currency known as FCM, which can be earned by participating in game activities or bought separately at the player’s discretion. These items are not NFTs and have no additional Crypto functions associated with them.

**Crypto** are items and entities available to players willing to spend FCG or FCC in-game currency on them. Unlike the F2P, they represent NFTs or are powered by GFi mechanics and have additional functions attached to them.


# Cars

Cars are the core item in the game that unlocks participation in races and runs. The project envisions implementing more than 50 car models in the game, from common to rare, each with its own settings and specifications. Players can own an unlimited quantity of cars of any given model, including cars purchased on the marketplace. The market also enables players to purchase car tuning components.

### **Car Specification**

As a standalone object, every car comes with its own specifications determining its properties: acceleration, speed, and handling. Variables contributing to these properties differ depending on the type of the car, as well as its class and level.

All cars are originally split into 4 classes by their original rarity value. The higher the class (and therefore the rarity), the higher the technical specifications of the car. Car classes are color-coded as follows:

* <mark style="color:green;">Green — Class 1</mark>
* <mark style="color:blue;">Blue — Class 2</mark>
* <mark style="color:purple;">Purple — Class 3</mark>
* <mark style="color:yellow;">Gold — Class 4</mark>

Improving the technical specifications of a car is possible by upgrading. Adding economic characteristics to a car is possible by installing tuning parts.

### **F2P and Crypto Functions of Cars**

F2P cars are cars accessible to all players. These enable players to participate in most races, both single and PVP, and win FCM rewards. These cars are not NFTs and cannot be traded on the marketplace.

Crypto cars are vehicles that players must buy for FCG tokens or FCC in-game currency. These enable players to participate in most races, both single and PVP, and win FCG and FCM rewards. These cars can be traded on the marketplace.


# Tuning

<figure><img src="/files/uQ7weoMny5f4e6qg8RuZ" alt=""><figcaption></figcaption></figure>

* Cars can be amended with certain economic characteristics governing variable properties such as: wear-and-tear, experience, fuel economy, crafting, and other game mechanics. This is done by adding tuning components.
* Each car has its own set of available tuning kits composed of specific tuning parts associated with the car and the kit.
* To unlock a tuning kit, players must install the required number of tuning blueprints.
* Not all tuning parts fit a given tuning kit — each part has a predefined compatibility pool.
* Tuning classification is an in-game system that divides all tuning parts into classes: the higher the class of a tuning part, the better the tuning kit that you can install it on.

All tuning parts are sorted into three classes. The higher the number, the higher the bonuses from applying the part on a car, the better it looks visually and the more junk parts the player gets when disassembling it.

### **Tuning Classes:**

* <mark style="color:green;">Class 1 — base tuning, highlighted in green</mark>
* <mark style="color:purple;">Class 2 — advanced tuning, highlighted in purple or violet</mark>
* <mark style="color:yellow;">Class 3 — master tuning, highlighted in gold</mark>

### **Ways of Acquiring Tuning Parts**

Tuning parts can be obtained from the following sources:

* **Lootboxes**. Each one drops N parts. The number and quality of the parts gained is determined by the type of the lootbox.
* **Disassembly**. Cars can be disassembled for parts. The number and quality of parts gained depends on the class of the car, what tuning parts it had installed, and how many.
* **Crafting**. Players can fuse a certain number of parts into a part of a superior quality.
* P**urchase**. The in-game store has a rotating selection of parts on sale.

### **F2P and Crypto Functions of Tuning Parts**

F2P tuning parts are parts accessible to all players. They can be used with F2P cars and are not NFTs, meaning they cannot be traded on the secondary market.&#x20;

Crypto tuning parts are parts that players must buy for FCG tokens or FCC in-game currency. They can be used with NFT cars and represent NFTs tradeable on the marketplace.


# Spare Parts

<figure><img src="/files/g30qEckGRmpc7hjKFsWK" alt=""><figcaption><p>Action Spare Parts</p></figcaption></figure>

Spare parts can be used to improve the technical specifications of any car by raising its level. The higher the level of the car, the higher its specifications and the more expensive spare parts are required to boost its star rating further.

The base level of a car is 1, and the maximum possible level is 5, which is the same for all car classes.

### **Spare Part Types**

1. **Engine parts** can affect the Speed attribute of the car. They include filters, pistons and the exhaust system. Upgrading these parts may improve the maximum speed of the car, enabling it to progress faster along the track and gain advantage over other players.
2. **Drivetrain parts** also play an essential role in car performance, acceleration in particular. Upgrading the flywheel, the gearbox or the clutch can help the car sprint faster off the line and reach higher speeds in less time.
3. **Brake components** can affect the handling of the car, which is critical for cornering. Upgrading wheels, brakes or shocks can improve the overall handling of the car, making it easier to steer during races.

Parts come in four quality levels:

* <mark style="color:green;">Common/basic — green</mark>
* <mark style="color:blue;">Premium — blue</mark>
* <mark style="color:purple;">Advanced — purple or violet</mark>
* <mark style="color:yellow;">Master/Masterpiece — gold</mark>

Upgrading a сar requires collecting a necessary quantity of same-quality spare parts from all three categories (engine, drivetrain and brake components).

### **Ways of Acquiring Spare Parts**

Spare parts can be obtained from the following sources:

* **Lootboxes**. Each lootbox drops N parts. The number and quality of the parts gained is determined by the type of the lootbox.
* **Disassembly**. Cars can be disassembled for parts. The number and quality of parts gained depends on the class of the car, what tuning parts it had installed, and how many.
* **Crafting**. Players can fuse a certain number of parts into a part of a superior quality.
* **Purchase**. The in-game store has a rotating selection of parts on sale.

### **F2P and Crypto Functions of Spare Parts**

F2P spare parts are parts accessible to all players. They can be used with F2P cars and are not NFTs, meaning they cannot be traded on the secondary market.

Crypto spare parts are parts that players must buy for the FCC in-game currency. They can be used with NFT cars, but are not NFTs themselves and cannot be traded on the secondary market.


# Tuning Blueprints

<figure><img src="/files/2PRDOaynkJZJYt0kBHZX" alt=""><figcaption><p>Action Tuning Blueprints</p></figcaption></figure>

To get various tuning parts for installation in the form of tuning kits, players can use the game’s Crafting system and a tuning blueprint.

A tuning blueprint is an in-game item designed for use in the Crafting mechanic to produce tuning parts according to the following rules:

* The tuning blueprint produces a tuning part of the same quality as the blueprint itself.
* The tuning blueprint produces a tuning part of a random type, but compatible with the specific car it is used on.
* To activate the random tuning part generator, player must assemble an additional tuning kit for the car to be tuned.
* The tuning blueprint is a single-use item that gets discarded (disappears) after use.

### **Tuning Blueprint Classification**

Tuning blueprints, like the tuning parts themselves, come in different rarity levels. Any given blueprint yields a tuning part within its own rarity level. The higher the blueprint quality, the better the tuning part will be.

Like tuning parts, blueprints are divided into three classes:

* <mark style="color:green;">Class 1 (Base) blueprint is highlighted in green and produces a BaseTuning part</mark>
* <mark style="color:purple;">Class 2 (Advanced) blueprint is highlighted in purple or violet and produces an AdvancedTuning part</mark>
* <mark style="color:yellow;">Class 3 (Master) blueprint is highlighted in gold and produces a MasterTuning part</mark>

### **Ways of Acquiring Tuning Blueprints**

At this point, there is only one way we are considering for obtaining tuning blueprints – through the so-called tuning boxes. Tuning boxes are loot boxes containing exclusively tuning blueprints of various quality.

### **F2P and Crypto Functions of Tuning Blueprints**

F2P tuning blueprints are blueprints accessible to all players. They can be used with F2P cars and are not NFTs, meaning they cannot be traded on the secondary market.

Crypto tuning blueprints are blueprints that players must buy for the FCC in-game currency. They can be used with NFT cars, but are not NFTs themselves and cannot be traded on the secondary market.


# Paints

<figure><img src="/files/iA5Q51uvBIUQDsFoMthQ" alt=""><figcaption><p>Action Paints</p></figcaption></figure>

Painting is a separate option available in the Tuning section. Can only be used once per any given car. A paint can is an in-game item used for repainting cars.

The game provides a paint crafting feature with the following rules:

* if the paints mixed had the same rarity, the result is a paint of the same or a higher rarity level;
* if the paints mixed had different rarities, the result is a paint of the lowest rarity used in the mix.

**Paint cans come in three rarity levels:**

* Common — simple colors without effects.
* Rare — metallic colors.
* Unique — colors with chameleon or carbon effects applied.

### **Ways of Acquiring Paints**

Paints can be obtained from the following sources:

* **Lootboxes**. Each loot box drops N paints. The number and quality of the paints gained is determined by the type of the lootbox.
* **Crafting**. Players can fuse a certain number of paints into a different paint.
* **Purchase**. The in-game store has a rotating selection of paints on sale.
* **Daily rewards.**

### **F2P and Crypto Functions of Paints**

F2P paints are accessible to all players. They can be used with F2P cars and are not NFTs, meaning they cannot be traded on the secondary market.

Crypto paints players must buy for the FCC in-game currency. They can be used with NFT cars, can be NFTs themselves and can be traded on the secondary market.


# Decals

<figure><img src="/files/ynj6ViJCKimhPabtxdhl" alt=""><figcaption><p>Action Decals</p></figcaption></figure>

A decal is essentially a sticker, an image of a certain size that players can apply on top of their car’s paint coat however they like. Multiple decals can be applied to any car, but the maximum number is subject to technical limitations.

Each decal is an expendable item that can only be activated once, after which it becomes linked to the Player’s Account.

### Decals come in three rarity levels:

* Common — small in size, simplistic in design and color.
* Rare — larger, more colorful, beautiful.
* Unique — decals with special effects like glow, animation or metallic shine.

### **Ways of Acquiring Decals**

Decals can be obtained from the following sources:

* **Lootboxes**. Each loot box yields N decals. The number and quality of the decals gained is determined by the type of the loot box.
* **Purchase**. The in-game store has a rotating selection of decals on sale.
* **Daily missions**.

### F2P and Crypto Functions of Decals

F2P decals are accessible to all players. They can be used with FFA cars and are not NFTs, meaning they cannot be traded on the secondary market.

Crypto decals players must buy for the FCC in-game currency. They can be used with NFT cars, can be NFTs themselves and can be traded on the secondary market.


# Fuel

Fuel is a resource required for participation in unique and restricted racing events. The game offers several ways of acquiring and managing fuel resources:

**Fuel Boost** can be obtained from a loot box or purchased in the in-game store. Reaching certain stages in the in-game Garage may also reward you with a Fuel Boost. Once activated, it accelerates the replenishment of fuel reserve for a certain period.

**Fuel Can** can also be obtained from a loot box or purchased in the in-game store. When used, it replenishes a set amount of fuel. If your fuel tank is full, the Fuel Can adds extra fuel units on top of your current total.

**Fuel Units** you can earn as a reward for progressing in the game and reaching higher levels in the Garage. Unlike Fuel Cans, Fuel Units are used automatically when your fuel tank is full. They add extra volume to your tank and fill it with fuel.

### F2P and Crypto Functions of Fuel

F2P fuel is accessible to all players. It can be used with F2P cars and is not an NFT, meaning it cannot be traded on the secondary market.

Crypto fuel is fuel that players must buy for the FCC in-game currency. It can be used with NFT cars, but cannot be an NFT itself and therefore cannot be traded on the secondary market.


# Autoverse Section

<figure><img src="/files/1UKDFPd92sShnJd1Vgvm" alt=""><figcaption></figcaption></figure>

**Action Autoverse** is a unique virtual open world of car racing where players can create, own and monetize different kinds of assets such as vehicles, land plots, racetracks, showrooms, gas/charging stations, bars, and service stations.

The ActionAutoverse stands out thanks to its meticulously detailed layout with strategically placed infrastructure objects and free land plots. It is a metaverse like no other that lets players explore it, interact with other players and take part in various tournaments and championships.

As Autoverse keeps gaining popularity, placing ads on in-game billboards, buildings, structures, stadiums, vehicles and other objects will become increasingly important. Players can buy, sell and rent land plots, buildings and infrastructure and potentially generate income from them along with Action.

This opens up a completely new dimension of the game, allowing players to become entrepreneurs and real estate owners in a virtual universe. It also opens up new opportunities for advertisers to draw in audiences from the Action Autoverse. On the whole, it adds to the players’ sensations of thrill and involvement, making the game even more exciting and at the same time lucrative for players

One of the most interesting aspects of the Action Autoverse is that players can root for specific contenders, place bets and watch tournaments and championships in real time. Players who own cars can drive them in the Action Autoverse to their heart’s content, creating an immersive experience in which they find themselves in the driver’s seat.

The Action Autoverse offers various income opportunities for owners of certain buildings, facilities and infrastructure in the virtual world. Below is a list of income sources for each owner type:

1. Service station owners get a fraction of the revenue from all kinds of expenses on vehicle repair and maintenance.
2. &#x20;Gas/charging station owners get a fraction of the revenue from all kinds of expenses on vehicle refueling/recharging.
3. Owners of racing venues (stadiums) get a fraction of the revenue from all kinds of championships and races on their territory.
4. Ad agency owners get a fraction of the revenue from all advertisements.
5. Shared garage owners get a fraction of the revenue from all fees paid by all participants who did not purchase their garage.
6. Bar owners get a fraction of the revenue whenever new employees, managers or co-drivers are hired.
7. Service station owners are exempt from royalty fees on shared garages, as well as any service station fees.

These income opportunities incentivize players to invest in owning buildings and infrastructure in the Action Autoverse, creating a feeling of ownership and entrepreneurship in a virtual world.

Since the number of land plots, buildings and structures is limited and each object has its own unique set of features, their prices will be steadily rising along with the continued growth of the audience.

Groundbreaking advances that Action makes in its use of VR, AR and CR technologies make it stand out from the rest of the metaverses and clear the way towards complete market dominance in this field.

Registration in the Autoverse is free. All participants can register freely and learn more about the opportunities the Autoverse provides, as well as buy infrastructure on primary and secondary markets.

More detailed information about this game mode will be available to the users in the respective section once all mechanics and economic models are implemented and finalized.

Follow the project updates on our website and social media pages.


# Crypto Architecture

**Action** is a gaming project being developed on Unity engine using Blockchain networks, which are integrated into the project for accounting and GameFi purposes.

The **Unity Engine** enables the development of high-quality projects for use on mobile platforms (smartphones and tablets).

**Blockchain** enables the project to implement a decentralized architecture for computing, accounting and storage of gameplay databases, as well as linking the CEX and DEX protocols with a bridge link. This approach provides a more secure data environment for data storage and processing in view of local storage loss and hacking risks.

The project is being developed using two blockchain networks, which enables closing a number of tasks:

* Using the existing blockchain infrastructure to create Crypto Assets of the Project:
  * The FCG external fungible token.
  * External non-fungible tokens (NFT).
  * Smart contracts for storing and exchanging Crypto Assets, as well as Transaction accounting.
* Using our own blockchain network developed on the Ethereum network basis with the view of creating the entire underlying crypto architecture of the project:
  * Creation of the FCG internal fungible token.
  * FCC internal fungible token.
  * FCM internal fungible token.
  * Internal non-fungible tokens (NFT).
  * Internal Smart Contracts for storing and exchanging Crypto Assets, as well as Transaction accounting.

The development and infrastructural implementation of the proprietary Ethereum-like blockchain network, allows the project to:

* Address the issue of limitations imposed by third-party networks.
* Ensure the operational stability and speed across the network.
* Configure the necessary functions and restrictions of the network.
* Minimize costs and expenses when processing data arrays and transactions within the framework of the project architecture.
* Fully implement the required internal crypto architecture of the project for processing and storing Crypto Assets and transactions.

This network is fully compatible in structure with all Ethereum-like blockchain networks, while at the same time being a closed network.

The entire internal architecture of the project is built on this network, including the Crypto Assets issued on its basis, which are exclusively intended for fulfilling the internal functions of the project and do not affect the amount or/and functionality of any of the project’s external Crypto Assets.


# Crypto Assets

The project currently provides for the use of a number of Crypto Assets consisting of fungible and non-fungible tokens produced on the basis of BSC and GSC networks and varied in purpose and application.\*

*All Crypto Assets, the smart contract of which is initiated by Myriad Studio or its Affiliates, represent exclusively in-game currencies or items and are intended for use in projects as a means of payment for in-game services, or intended to be directly used in the game, unless otherwise provided by separate agreements or statements.*

### **Project Fungible Tokens (Tokens)**

<figure><img src="/files/1hNaF8ulykGw06asUNOq" alt=""><figcaption></figcaption></figure>

* **FCG** is a gaming token that can be either external or internal.
* **FCC** is an in-game token that can only be internal.
* **FCM** is an in-game token that can only be internal.

### **Project Non-Fungible Tokens (NFTs)**

The game currently provides for a wide selection of in-game items that will be produced as NFTs and can be either external or internal.


# FCG

**FCG** is an in-game token which forms the basis of a tokenomics and on which all Myriad Studio game projects will be based. As to its utility, the FCG represents the link between the DEX and CEX exchanges and the in-game Crypto Assets used by the GameFi component of the game. The FCG can be either external or internal.

To make use of various Utility functions, the Project provides for multiple exchange mechanisms between external and internal tokens.

### **External FCG Utility Function:**

**Participation in Presale Rounds**: FCG provision obligations are used to attract funds for the development of the project. After the acquisition, participants can use FCG obligations in accordance with their utility functions for various in-game purposes in accordance with Smart Contract terms.

**Placing on DEX and CEX**: Decentralized and Centralized Crypto Exchanges are viewed as the main source of FCG acquisition by players.&#x20;

**In-Game Use**: The external FCG token is intended for the acquisition of the internal FCG token and the subsequent reverse exchange if desired by the player.

### **Internal FCG Utility Function:**

This token is being created as a mirror copy of the external token intended for use in the in-game crypto architecture based on GSC blockchain.

**In-Game Purpose**: The internal FCG token is intended for the acquisition of the in-game FCC currency and the subsequent reverse exchange into external FCG tokens if desired by the player.

**In-Game Use**: In the Action game, players can buy and sell in-game tokens (NFTs) on the marketplace by using FCG. These NFTs encompass a wide variety of items such as cars, tuning parts, and so on.

**Game Reward**: for participating in certain in-game activities, players can receive internal FCG tokens as a reward.


# FCC

**FCC** is an in-game currency which is used for all in-game payments, as well as the sales of in-game NFTs and Crypto items.

It is important to note that FCCs represent exclusively internal currency and are not intended for trade on DEX or CEX exchanges. The FCC currency is intended exclusively for in-game transactions and does not participate in direct exchanges between players.

There are no volume restrictions on the emission of FCC currency. New currency can continue to be generated all the time as needed in the in-game environment. This emission model allows us to flexibly support the in-game economy while providing a sufficient supply of tokens to meet the needs of players.

In order to purchase FCC, players must convert their useful FCG tokens using the provided in-game converter. The conversion process involves exchanging FCG for FCC at a dynamic exchange rate set by the developers of the game. The rate is affected by the cost of FCG tokens traded on decentralized exchanges (DEX).

### **Internal FCC Utility Function:**

**In-Game Purpose**: The primary purpose of this token is to keep the cost of in-game items for users stable and to implement in-game commission fees for secondary market trading, as well as to facilitate withdrawing Crypto Assets to external networks.

**In-Game Use**: Purchasing NFTs and Crypto items on their primary market.


# FCM

The F2P mechanics of the game provides all players with free access to the in-game content in exchange for their game activities and time spent in-game. For active participation in the game, players are credited with a currency known as FCM, which can be used to purchase F2P in-game items (lootboxes containing cars, tuning parts, tuning blueprints, and fuel), cosmetics (decals, paints, etc.), and any additional content or premium features that players may choose to purchase.&#x20;

These in-app purchases provide players with enhanced customization options or access to exclusive content. Players can also acquire additional FCM by means of an in-game purchase via the App Store or Google Play.

It is important to note that the FCM currency is being implemented exclusively in the F2P section of the game and has no effect on the GameFi component of the in-game economy.

### **Internal FCM Utility function:**

**In-Game Purpose**: Rewarding players for their activity in the game.

**In-Game Use**: Purchasing F2P items and services in the game.


# NFT Mechanics

<figure><img src="/files/MC4T4ibTp2FNmN7JD4vI" alt=""><figcaption><p>Action NFTs</p></figcaption></figure>

**NFT (Non-Fungible Token)** is a unique digital Crypto asset using blockchain technology. The Action Project uses NFT technology with the following purposes:

1. To keep account of in-game objects: lootboxes, cars, car tuning, parts, tuning blueprints, decals, paints, etc.
2. To certify NFT ownership for game users.
3. To enable a range of NFT transactions, both within the Project and between holders outside of the Project network.
4. To implement economic functions, such as depositing Crypto Assets on NFT items.

As a part of the logic of individual NFTs, the Project may impose a number of restrictions on them, e.g., ban transactions, impose a resale commission fee, add an NFT burning function, etc., depending on the tasks and goals of the Project.

Ownership of certain in-game NFTs provides users with additional features and capabilities compared to F2P objects, including the possibility of forming a secondary market and commodity relations between users. NFTs can be either external (issued on the BSC network) or internal (issued on the GSC network). For various use of Utility functions, the Project provides exchange mechanisms between external and internal NFTs.

### **External NFTs** Utility Function

Created as a reflection of internal NFTs for the possession thereof outside the game environment.

**Participation in Sales Rounds:** used during presales and collection sales on external NFT marketplaces.&#x20;

**Secondary Market:** intended to create a secondary exchange market between Users outside the game environment.

**In-game Use:** intended to be exchanged for internal NFTs and then exchanged back if the player so wishes.

### Internal NFTs Utility Function

**In-Game Purpose:** intended for use in-game processes and unlocking additional functionality. Can be exchanged for external NFTs as long as the game mechanics provide it.

**In-Game Use:** used as in-game objects within the framework of game mechanics.

**Secondary Market:** intended to form a secondary exchange market between Users within the game environment using the internal FCG.


# CryptoRace Business Model

The revenue structure of Action is based on several main sources of income ensuring the Project’s profitability:

1. In-Game Sales.
2. In-Game Commission Fees.
3. Native Advertising.

### In-Game Sales

Monetization of in-game item sales is categorized depending on the items themselves, their purposes and the functions that they provide to users.

The sale of in-game items and services for the F2P mode is carried out via in-app purchases using the Apple Store and Google Pay payment services.

The sale of in-game items and services for the Crypto mode is carried out in two ways: either using the Apple Store and Google Pay payment services, or by means of exchanging them for external FCG tokens or other Crypto assets.

### In-Game Commission Fees

The Project may charge a transaction fee when players participate in certain Action activities (reselling NFTs, withdrawing NFT and FCG tokens to the mainnet, and using other in-game services). These fees contribute to the platform's revenue stream and help keep the game running and growing. Fee-based monetization is subdivided into in-game transaction fees and fees for participating in certain gaming tournaments.

#### Transaction Fees:

* In-game fees for the resale of in-game items range from 0 to 1.5% of the sale price in FCG tokens. The transaction fee is already included in the final cost of in-game items for the buyer and depends on the quantitative restrictions imposed on the volume of trades;
* The fee for withdrawing NFTs from the GSC network to the BSC network is the gas fee for the NFT creation transaction as converted to FCC + 15% of the gas fee;
* The fee for withdrawing FCG tokens to the BSC network will be 2 to 3% in FCG or FCC tokens;
* The fee for trading NFTs on the external (secondary) market will be 5%;
* The fee for trading FCG on a DEX will be the commission percentage provided for by the smart contract (0 to 2%).

These fees are indicative and their actual application or non-application will depend on the in-game economic balance. By introducing these fees, we aim to ensure consistent growth and development of our Crypto section while maintaining a fair and transparent approach to monetization and trading on our platform.

#### Tournament Participation Fees

Some game activities are built around competition between players (tournaments). The reward in such an activity is the amount of in-game Crypto Assets contributed to it by the players. The game receives a fee in the amount of 3 to 10% of the amount of the tournament reward. Tournaments are divided into the following types:

* **1v1 PvP battles** — in PvP battles, users can make contributions using FCG and decide who they want to race with or create their own races.
* **Group PvP battles** — races for 3 to 9 players.
* **Large tournaments** — series of racing sessions, including team races.

### Native Advertising

The Project offers many opportunities for advertising and sponsorship in the game environment. Brands can promote their products and services through in-game advertising and partnerships, creating a mutually beneficial relationship between the platform and advertisers.

#### Income Distribution of the Project

* Marketing and advertising — 35%.
* Development and support of the Project — 25%.
* Investment payouts and dividends — 20%.
* Gaming rewards, incentive payouts and prizes — 20%.


# Rewards Methods

The economic model of Action is calculated and balanced in such a way as to be able to reward players via the GameFi component of the Project without endangering the game’s economy or risking liquidity loss.

To that end, the FCG Crypto Asset is introduced into the gameplay, allowing Users to interact with the in-game economy and external DeFi Products, including DEX and CEX exchanges.

### Player Rewards

Game mechanics rewarding players for participation in races are divided into three components:

1. Rewards for winning certain Crypto races. In them, half of the participants starting from the top have an opportunity to receive FCG as a reward, while the rest receive FCM.

The number of rewards is influenced by the following variables:

* The place in the race determines the number of crypto-tickets received.
* Crypto tickets generate a random number of in-game FCG within the set limits.
* Depreciation of NFT cars applies a multiplier to the reward received.

Only participants using NFT cars can receive FCG rewards. F2P participants receive FCM regardless of the places they take in the race.

1. Rewards for winning PVP races and tournaments in which NFT cars can participate, and the participation itself is paid for by entry fees in the in-game FCG currency.
2. Rewards in tournaments organized by the Project and with the participation of sponsors.

### In-Game Marketplace

One of the game's key features is that players can upgrade their cars, adding unique parts and visual enhancements to make them special. These modified NFT cars can be listed and sold on the Marketplace, allowing players to showcase and monetize their work.

The in-game marketplace supports various selling mechanisms such as fixed prices, bidding, auctions and much more, providing players with a variety of transaction options.

In addition to cars, the game mechanics will allow players to put up for sale rare NFT and Crypto items (such as tuning parts, paints, decals, etc.) received from in-game lootboxes or from other players.

The economy of the game is calculated in such a way that the Project distributes only primary (basic) items and parts for upgrades and does not compete with players on the secondary market. The entire secondary market is formed by players and Crypto enthusiasts.

### Provision of Services

The game will also include a system of guilds and mercenaries, whereby players can offer their skills as racers, while NFT owners can rent out game items. The parties determine the distribution of winnings, which encourages F2P players to develop their skills and abilities, and NFT owners to purchase and rent out items.

### Promotional Events

The game arranges draws and other types of events with valuable prizes and rewards for players. Subscribe to our social media and follow the news.

Remember that the news are first published for the game users. Make sure you install the game and enable push notifications if you want to stay up to date.


# Economy Stabilization

In the course of building its economic model, the Action Project developed a system of restraining and deflationary mechanics to reduce the risks of inflationary impact caused by an increase in the number of Crypto Assets participating in the economy and the formation of secondary markets among Users. This allows the Project to fine-tune the economy and keep it stable.

### Restraining Factors

In relation to the FCG token, the inflation-restraining factor will be the preset cliff and vesting system influencing the total available volume of tokens circulating in the economy.

In relation to NFT, such factors will be certain mechanisms injected in the game mechanics, such as:

* Depreciation introduces a multiplier for obtaining rewards in NFT car races depending on the number of Crypto races already held. The more such races the car endures, the lower this multiplier becomes. This multiplier can be restored by undergoing maintenance, leveling up the car, or via the trade-in system.

(This multiplier is not applied to PVP races and tournaments where tokens are contributed.)

* The system of collectibles assumes that when Crypto items are applied to an NFT car, they become an integral part of its collection, but the collection as a whole cannot be sold in full with these Crypto items applied. The player can sell a car only with the outward appearance that it has at the moment of the sale. The rest of the parts will be dismantled, and the user will receive the game equivalent of bonus tickets that they can spend on purchasing loot boxes.
* The introduction of seasons for cars and tuning parts plays an important role in controlling inflation. The access to game items will be provided depending on the current season, thereby encouraging players to purchase valuable items during this period and avoid selling them out of season.
* The introduction of a system for depositing Game Tokens on NFT cars, whereupon a part of the reward (from 5 to 10%) is assigned to the NFT car and the release of these tokens for the user occurs when the NFT in question is disassembled (burned).

### Deflationary Mechanics

In relation to the FCG token: in order to reduce inflation, the Project implements measures for redistributing the FCG tokens received from players as a fee: up to 10% of the received tokens go to the Gamepool 2 deferred smart contract with a cliff period of 2-3 years.

Thus, excessive FCG tokens will be withdrawn from economic circulation for their subsequent use in the general economic system of the further Myriad Studio projects.

In relation to NFT, such mechanics will be:

* **Disposability**: some NFT items such as tuning parts can only be resold until they are installed on a car. After that, they become attached to it and can no longer be resold on the secondary market.
* **NFT Item Disassembly**: players can dismantle NFT items to obtain parts they need to level cars up or bonus tickets that can be spent on purchasing loot boxes.
* **The Trade-In System**: by fusing two or three cars or other NFT parts, the Player can get another car with an updated Depreciation multiplier.


# Documentation Disclaimer

This White Paper has been prepared for informational purposes and describes the Action Project. The presented text, in whole or in part, shall not constitute a formal offer or a legally binding agreement of any kind. The present document shall be considered solely as a brief presentation of the proposed project, which is not an offer to sell or buy any shares of the Project or other securities or valuables, including Crypto Assets.

Myriad Studio develops its own Smart Contract system on various blockchain networks to manage the internal architecture, crypto assets, and transactions. At the same time, the project’s architecture for creating external crypto assets and smart contracts is built on publicly available blockchain solutions. Therefore, users should be aware of the **potential risks** associated with using or storing crypto assets on all networks employed by the project and ensure the **security of such usage** when making decisions.

Myriad Studio does not provide any guarantees and does not bear any responsibility before the User related to the decision of the latter to interact with the Project or its part in any way.

Myriad Studio and/or the Smart Contact Initiator and/or Smart Contract Operator and/or Smart Contract Owner who is a supplier/distributor of the Project’s Crypto Assets provides an opportunity to receive/use Project tokens or exchange them within the framework of the underlying logic and conditions. The transfer/exchange of any other tokens, regardless of their mode of representation, for external or in-game tokens of the Project cannot be considered an investment in the traditional sense of the term with any obligations of the Project or another person to pay/accrue any remuneration/dividends/royalties/interest in any form or expression whatsoever. Neither the Project team nor any other person assumes obligations and does not give guarantees or any assurances to anyone that the value or profitability of the Project tokens will meet the expectations of its owner or third parties.

This White Paper is not intended to be used as a basis for making investment decisions, especially by persons without professional experience in investment making or related matters, and the responsibility for such decisions shall lie solely with the persons making said decisions.

We hereby explicitly ask you not to risk any financial, digital or other assets the loss of which may become critical or irreparable for you. Neither the Project team nor any other party shall be held responsible or compensate for any losses and/or damages (including but not limited to the loss of income or profit, as well as the loss of the ability to use assets, money or data) caused by system errors, hacker attacks and transaction failures, interruption of the Project’s activities, loss of data, or other property damage arising from the use of information about the Project, participation in the Action Project, or the use of Project’s digital assets.

The owner of Project tokens or any other digital assets shall solely bear full responsibility for the safety of their assets, access thereto, and disposal thereof.


# Legal Information

The present White Paper has been prepared with the view of presenting information about the  Action Project to interested parties.

The Action Project team reserves the right to make changes, amendments and corrections both to the present document and to the Project itself. The ideas and solutions implemented in the Project are liable for further addition, modification and removal. We are willing to listen to the opinion and ideas of the community, and it is important for us; however, the Project team shall reserve the right to decide whether to implement such opinions and ideas or not. Regardless of whether this White Paper is read or understood in whole or in part, it does not constitute legal, financial, tax or other professional advice, and shall not be construed as such. You are kindly advised to seek independent professional consultation prior to making your own decisions regarding getting or purchasing any of the Project tokens. You shall be held responsible for any assessments, risks and decisions that you make in connection with the acquisition of Project tokens.

The legal or tax regime that the regulation of the release and use of tokens in the Project shall be subject to has not yet been determined.

Any party willing to receive Action Crypto Assets should seek independent tax advice prior to committing to the decision to acquire tokens of any kind. The Project does not make any claims as to whether there may be any tax-related or legal consequences arising from purchasing or owning any Project tokens.

This White Paper, as well as any accompanying presentation if applicable, is not and shall not be construed as an offer, solicitation to sell, or solicitation to subscribe or purchase any shares or other securities of the Project or any other entity through which the Project or its related businesses will be implemented and/or developed.

Neither this White Paper nor any part thereof may be distributed in jurisdictions where the offer/circulation of tokens is prohibited. You may not and must not purchase Action tokens if you are a citizen or resident of any country, state or territory where the purchase of tokens or cryptocurrencies is prohibited. If your jurisdiction regulates the circulation of tokens, we insist that you comply with the legal requirements of said jurisdiction in full.

By viewing this White Paper or purchasing any of the Action Crypto Assets, you represent and warrant that you are legally permitted to do so and accept full responsibility for compliance with all applicable laws and regulations. Each recipient of the present document or owner of the Project tokens shall be responsible for declaration and compliance with any applicable legal requirements and regulations.

The statements and opinions contained in the present document reflect the current expectations and predictions of the Project Team regarding the possible development of the Action Project and shall not be considered binding.

Project and shall not be considered binding.

Therefore, any statements, including categorical ones, shall be construed as forward-looking statements associated with a variety of risks, assumptions and uncertainties that could cause actual results or events to be substantially different from those reflected or implied in such statements.&#x20;

These risks and uncertainties include:

* Changes in the operation of stock or cryptocurrency markets and exchanges.
* Including regulatory framework changes in the countries where Myriad Studio will operate.
* Changes in the competitive environment in which Myriad Studio will operate.
* The risk that Myriad Studio may not be able to implement its plans and the Project, or will run out of funds to continue its activities.
* Other factors beyond the control of Myriad Studio.

Myriad Studio, represented by its team and other parties, hereby disclaims any liability or guarantees to deliver on any forward-looking statements.

Myriad Studio makes no representations or warranties in the present White Paper. The contents of the present White Paper have not been independently examined, and therefore Myriad Studio makes no representations or warranties, whether express or implied, as to the accuracy or completeness of the information or opinions contained in this document.

Myriad Studio is not and shall not be liable in any way for any damages arising, directly or indirectly, from any use of the present information or the Project.

The national and international regulatory framework governing blockchain and distributed ledger technology in general, as well as any addenda related thereto, are currently in the process of being refined and therefore subject to change. It is possible that the interpretation and application of existing laws and regulations may later be changed or undergo adaptations, and may also give rise to new legislative initiatives at national and international levels. Clarifications and amendments to the regulatory framework might adversely affect Action tokens in a manner that might leave us no control over these events whatsoever.


