# Cars

Cars are the core item in the game that unlocks participation in races and runs. The project envisions implementing more than 50 car models in the game, from common to rare, each with its own settings and specifications. Players can own an unlimited quantity of cars of any given model, including cars purchased on the marketplace. The market also enables players to purchase car tuning components.

### **Car Specification**

As a standalone object, every car comes with its own specifications determining its properties: acceleration, speed, and handling. Variables contributing to these properties differ depending on the type of the car, as well as its class and level.

All cars are originally split into 4 classes by their original rarity value. The higher the class (and therefore the rarity), the higher the technical specifications of the car. Car classes are color-coded as follows:

* <mark style="color:green;">Green — Class 1</mark>
* <mark style="color:blue;">Blue — Class 2</mark>
* <mark style="color:purple;">Purple — Class 3</mark>
* <mark style="color:yellow;">Gold — Class 4</mark>

Improving the technical specifications of a car is possible by upgrading. Adding economic characteristics to a car is possible by installing tuning parts.

### **F2P and Crypto Functions of Cars**

F2P cars are cars accessible to all players. These enable players to participate in most races, both single and PVP, and win FCM rewards. These cars are not NFTs and cannot be traded on the marketplace.

Crypto cars are vehicles that players must buy for FCG tokens or FCC in-game currency. These enable players to participate in most races, both single and PVP, and win FCG and FCM rewards. These cars can be traded on the marketplace.


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